![]() It would be nice to fix it and display the final level of kerosene no matter what. So for instance, if you have less than 6 and do not place a die on the final round, you will run out of kerosene and crash.īut if you have 6 (or higher) and do not place a die, then the game does not show you that you've lost 6 before landing, maybe because it considers it irrelevant. It actually does! but for some reason, it does not show on the track if you still have enough kerosene to land. Ludo Avarius rule 34 videos with sound at Rule34Porn, home of the free Cartoon Porn videos. This is kind of counter-intuitive because at first, I thought that kerosene did not drop at the end of the last round. I would have expected kerosene to drop by the default 6 since we did not play a die on it. ![]() Sparge42 wrote:At the end of the last round (game end), kerosene still read 12. ![]() I think the current inconsistency in fuel reporting might be the source of confusion for the original poster.īy the way, thanks for being such an attentive developer and bringing this great game for us to enjoy! In Ludo Culture, pawns are already in open position Killing Rule in Ludo If a pawn lands eactly on the tile with an opponents pawn, the opponent's pawn is 'killed' and sent to the start position No. For consistency, I believe the kerosene gauge should reflect the true amount of fuel left at the end of the game. Rule to Open By Getting a six on the dice. It does not appear the kerosene gauge is updated after the last round for successful landings. Watch Rule 34 - 1boy 1girls ambiguous penetration blonde hair english text ludo (svtfoe) monster questionable consent star butterfly star vs the forces of. So, we know a fuel deduction occurs on each round including the last round. I would have expected kerosene to drop by the default 6 since we did not play a die on it.īy contrast, if kerosene was 2 going into the last round, and we didn’t play a die to manage it, we would run out of fuel and crash. We landed safely - clean and green.Īt the end of the last round (game end), kerosene still read 12. 2024 anthro balls belly bigbelly cartoonnetwork closedeyes duo englishtext erection genitals hires lagomorph leonthelionel leporid male 2024 5:6. We didn’t need to manage fuel the last round. ludo (svtfoe) 42 star butterfly 3356 Artist thedomely 153 General 1boy 1349470 1girls 2386848 ambiguous penetration 49429 blonde hair 844365 monster 104283 questionable consent 26221 striped legwear 17591 tied 10695 Meta english text 491123 Cum on this. We were in really good shape on approach. Come to think of it, Skumm's drug is even better than ecstasy, as it not only gets you super high, but also makes you immune to pain both mental and physical.We just played a scenario with the kerosene module. And surprise! He finds it's much easier to corrupt a bunch of bored teenage superheroes with molly ("bliss" in this children's cartoon) than with promises of a future dystopia. ![]() In the episode "Mind Pollution," villainous mainstay Verminous Skumm (yeah) has decided to switch from trying to take over the world to dealing drugs. But unlike climate change, it doesn't take a few hundred years for drugs to kill a kid. Every week, Captain America's hippie cousin and his teenage sidekicks tried to save the environment by fighting "eco-villains." But occasionally the Planeteers tackled other societal issues, like drugs. Related: 7 Horrifying Things Snuck Into Famous Children's Cartoons 4 Captain Planet Featured A Child OD'ing On The FloorĬaptain Planet And The Planeteers was the quintessential cheesy '90s kid show: wacky, badly drawn, and with every episode featuring a painfully obvious moral.
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